ciCREATIVE INSTINCTGAME HOUSE

IMAGINATION AT PLAY

Great games.
Start with
instinct.

We’re Creative Instinct Game House.
We live for games. We create for the joy of play.

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CREATIVE INSTINCT / GAME HOUSESCROLL TO EXPLORE

2D MURIM MANAGEMENT SIMULATION

Family,
Sect or Cult

Three paths. One martial legacy.

Start with little more than a struggling organization and a humble estate. Recruit and train your members, build facilities, send teams on missions, and contend with rival factions as you rise from obscurity to become a legendary power in Murim—the world of martial arts.

In development · Features below describe the planned game.

Choose who you will become.

THE YOUNG MASTER

Family

Restore a small martial family. Build its prestige through loyal retainers, family ties, inheritance, and alliances.

THE SECT MASTER

Sect

Found an unknown sect. Recruit disciples, develop martial techniques, and establish a lineage worthy of respect.

THE CULT LEADER

Cult

Gather believers and pursue forbidden arts. Grow your influence through faith, fear, secrecy, and tribute.

Build your power, week by week.

Make your decisions through management screens: assign members, plan training, manage resources, and dispatch missions. End the week to discover training progress, mission results, injuries, new events, and rival actions.

Raise an estate from ruin

Repair humble buildings, purchase land, and expand your home with training grounds, a martial library, a mission hall, a forge, and herb gardens.

Give your people purpose

Recruit members, disciples, and specialists. Develop their martial skills and cultivation while balancing training, supplies, and the needs of your organization.

Venture into Murim

Protect villages, escort merchants, hunt bandits, explore ruins, and retrieve martial manuals. Bring home silver, resources, and prestige.

Earn your place among rivals

Navigate diplomacy, alliances, duels, and tournaments. Grow your reputation—or become a force the martial world fears.

A hand-painted visual direction brings together mountain estates, isometric buildings, character portraits, and parchment-inspired interfaces. Watch a poor, weathered home grow alongside your organization.

Serious about
having fun.

That feeling when a game just clicks. The unexpected discovery. The challenge you can’t put down. The urge to try one more time.

That’s what brings us to the game house: a love of creating entertaining experiences, wherever people play.

Follow the idea.
Find the fun.

Curiosity starts it. Creativity shapes it.
Play brings it to life.

IMAGINECREATEPLAY